Khan — The Cricket Captain
A cricket-captain caricature who settles arguments with a bat instead of a toss.
Who is Khan?
Khan is the roster's opening batsman in every sense: straightforward, aggressive, and happiest when there is a bat in his hands. He is the fighter most new players pick first, and that is no accident. His normal punches and kicks have no awkward quirks, his reach is average, and his super is the easiest in the game to land. If you have never played a fighting game before, start here.
Cricket Bat: how the super works
Cricket Super sends Khan charging forward up to 235 pixels and plays a three-shot bat combo: 12 HP, then 12 HP, then a 16 HP finisher, for 40 HP total. The animation runs a fixed 3.05 seconds, so the timing never changes between matches — once you have felt it a few times, you will know exactly when each shot lands.
| Super name | Cricket Bat |
|---|---|
| Menu label | Cricket Super |
| Damage breakdown | 12 + 12 + 16 HP |
| Total damage | 40 HP |
| Charge requirement | 5 connected normal hits (20% each) |
How to play Khan
- The forward charge covers a lot of ground. You do not need to be close to start it.
- All three shots must connect for the full 40 HP, so fire it when your rival is blocking low or recovering from a whiff.
- Khan has no gimmick to learn, which makes him the best fighter for practising the universal basics: block, punish, charge, super.
How to counter Khan
Khan's charge is committed and predictable. Jump the moment you see it begin and he will slide straight past you, leaving the whole 3.05-second animation to punish.
Controls
On a keyboard: A/D to walk, W to jump, S to block, J to punch, K to kick, Space for the super and Esc to pause. On a phone, use the on-screen joystick and buttons in landscape. All keys can be remapped — see the full controls guide.